i liked the funky artwork and also the fact that the music had moments of silence, something rare in most games I've played.
Thanks! I usually have constant looping music in my games, but for this I was using short musical phrases of varying time signatures to go along with the character's journey. It starts with the song in 4/4, then the same in 3/4, after that it's a mini musical phrase in 5/4, then 7/8, 9/8, 11/8 and 13/8 (for all the different numbered characters). Halfway through the final climb it plays the original song, but with altering time signatures every two measures, starting with 3/4 and ending with 13/8. Once you make your leap of faith, the last track plays but with longer notes, giving it the weird squishy feel.
I realize that the stopping / changing music may come across as weird or jarring to some, but I'm glad I experimented with it. Maybe in a future title I'll be able to incorporate the idea even better!
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