Certainly life as an artist can be bleak, and maybe it's always been that way.. still, while the message may be directed at bosses and consumers of art, what guidance is it giving to artists at the end of the movie?
i liked the funky artwork and also the fact that the music had moments of silence, something rare in most games I've played.
Thanks! I usually have constant looping music in my games, but for this I was using short musical phrases of varying time signatures to go along with the character's journey. It starts with the song in 4/4, then the same in 3/4, after that it's a mini musical phrase in 5/4, then 7/8, 9/8, 11/8 and 13/8 (for all the different numbered characters). Halfway through the final climb it plays the original song, but with altering time signatures every two measures, starting with 3/4 and ending with 13/8. Once you make your leap of faith, the last track plays but with longer notes, giving it the weird squishy feel.
I realize that the stopping / changing music may come across as weird or jarring to some, but I'm glad I experimented with it. Maybe in a future title I'll be able to incorporate the idea even better!
Hey PrognoiseBig, I like this one! Cool bounce to it!! As far as suggestions... I see that you have two different sections in this track.. the parts when the wobble is there, and when it's not. As a suggestion, there could be even more contrast between the two sections. What I mean is, you could use the non-wobble section to build up even more so that it "drops." There are various ways to do this.. you could take the snare out entirely for example. Another way would be to include a faster hi-hat pattern in the wobble section, so it feels a bit more intense.
You may also consider adding a third section to this track, and I'd say you have a complete track! Pretty good, I enjoyed this one.
The side compression is an amazing idea with that sound. I'd say if anything, it's the drums that need work... 2 ideas to help your mixing:
1. cut out the low frequencies of anything that's not a bass or a kick. That way the kick will have space to be heard.
2. Give your snares both low end power and definition in the very high registers. For that I suggest EQ (really on every instrument), but particularly on the two areas of the snare in this track. In addition, add some compression on the snare to pack a more focused dynamic punch.
Good job on this track, it's interesting and varied!
Thanks a lot, I will definetly work on it :D
Hello Stapless! I don't see why you say that you suck at arrangement. The beginning was a nice buildup moment to the more melodically charged section after 1:00. That section ended cleanly at 1:49 with enough variation to keep the interest going all the way till the break at 2:00. At 2:30 there's something new to keep driving the track, and it's unpredictability allows that to go smoothly on to another break at 3:00!
If anything your arrangement skills are what's good and makes this track interesting! With the feeling of soulless, I may suggest making more alternative drum patterns... what I mean is, taking the first section for example, and creating 3 alternative grooves that would fit with that, and then adding variety by cycling through different drum patterns within that section.
I do agree that the mix is good, and the vocals rocked! So awesome job and feel proud of your arrangement skills!
Cheers for the feedback, kinda feel proud now haha.
glad you are confronting your monsters rather than avoiding them. It's hard to tell what dreams mean sometimes, though sometimes I feel that this is the personality that comes out in some of your reviews!
Ahh eu podia ter falado em português! Falou ae!
I really like the colors on this one. I hope you don't mind but I entered a music piece along with it for the art-inspired music shindig on NG.. the piece reminded me of a scene in the movie Mommie Dearest. http://www.newgrounds.com/audio/listen/572454
Thanks! I'm really not sure what movie is that or what it means, but the song is pretty rad!
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